Trap
NormalMikanko Promise
Archetype:
Mikanko
View:
1345
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
Mikanko Promise — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 47.2 · Deck: 54.5 · Meta: provisional
- Primary role: Starter · Secondary: Extender
Why it scores here
Mikanko Promise converts a set Trap into one Special Summoned Mikanko body from hand or Deck, plus an optional Equip Spell from hand or GY, so it is a clean starter for a theme line that is already in 400 of 400 sampled decks. Its score is held down by what it does not do: it has no opponent interaction, its own body is not a material, it is locked to Mikanko monsters and Equip Spells, and the combo sample is only 3 boards with no role labels. High deck presence and a 46 average power index reflect archetype membership, not intrinsic power, so they move the score only modestly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Summons from hand or Deck, so the line is live whenever a Mikanko monster is in either zone, but the Trap must be set first (inferred from card type); 400/400 decks run it at 1.05 copies on average (verified/observed). |
| Combo & Conversion | 52 | Turns one card into one Mikanko body and optionally an equipped monster; the 3 sampled boards show 1-2 end monsters and power indexes of 36-64 (observed, small sample). |
| Resource Economy | 60 | Special Summon from Deck is a +1 body for no card cost, and equipping from GY recurs an Equip Spell; example boards show net card advantage of +2 to +4 (verified text, observed combos). |
| Effect & Interaction | 8 | The card text has no negate, destroy, or disruption clause, so it provides no opponent interaction (verified). |
| Material Utility | 20 | The card itself is a Trap and cannot be used as material; the Mikanko monster it summons is the material value, which is outside this card's body (verified text, inferred). |
| Resilience & Flexibility | 40 | Works from hand or Deck and survives one resolution, but a set Trap is exposed to trap-negation and summon-negation, and it is one activation per turn (verified text, inferred). |
| Deck-Building Efficiency | 50 | Costs one slot at about 1 copy per deck with no garnet or brick, but it only works with Mikanko cards, which restricts the deck to its theme (verified deck stats, inferred restriction). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 47.2, Deck ≈ 54.5, Meta = provisional. Modifiers: Self-locking archetype restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summons a Mikanko monster from hand or Deck without spending a card
- Can equip from GY, so it recurs an Equip Spell
- Present in all 400 sampled decks, with 1 copy in most of them (verified deck evidence)
- Once per turn restriction is clear and easy to play
Weaknesses
- No opponent interaction of any kind
- Its own body is not material; value depends on the Mikanko monster it summons
- Locked to the Mikanko archetype
- Set Trap timing delays the play (inferred from card type)
- Banish-on-leave clause removes the summoned monster from play later (verified text)
- Combo sample is only 3 boards and the card has no role labels in them (data gap)
Counters / choke points
- Trap-activation negation, which would stop the set Trap resolving (inferred; no specific card in evidence)
- Summon negation or disruption of the Special Summon before the equip step (inferred)
- Hand or Deck disruption before the Trap is activated (inferred)
Best use
Starter: Special Summon Trap for the Mikanko line. Decks: Mikanko. Suggested copies: 1.
Evidence & gaps
- Verified: Special Summons 1 Mikanko monster from hand or Deck (card text); Optionally equips 1 Equip Spell from hand or GY to that monster (card text); Banishes the monster when it leaves the field (card text); Once per turn activation limit (card text); Present in 400 of 400 sampled decks, average 1.05 copies (deck evidence)
- Observed: Mikanko archetype decks make up about 70% of the sample (243 + 24 + 15 decks, deck evidence); Average power index 46 across 3 sampled boards, with 0 starter, searched, or material roles recorded (combo evidence); Example boards show 1-2 end monsters and net card advantage of +2 to +4 (combo evidence); Guide snippets describe a board-breaking, OTK-capable Mikanko deck (guide evidence)
- Inferred: As a Normal Trap it must be set and cannot be activated the turn it is set (from card type); Trap-negation and summon-negation are the main outs (from card type and text); The high co-occurrence with Mikanko partners reflects archetype membership, not extra power (causal caution, guardrail 3)
- Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only combo sample is 3 boards and no card has combo role labels Mikanko appears under three archetype IDs (846, 1363, 1353); unclear if they are duplicates no rulings or negation interaction data for the Trap timing






